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Ed. Note: The following is a press
release from the Universitat Autonoma de Barcelona.
July 21, 2006 -- The feeling
of pain produced during medical treatment can be reduced through
sophisticated virtual reality helmets, a simple computer game and the
determined predisposition of the patient. According to research
psychologists at Spain's Universitat Autonoma de Barcelona, this type of
distraction even reduces the dosage of sedatives. Their research suggests
putting greater emphasis on methodology and on psychological aspects of this
technique in order to improve its property.
NaNFor over a decade, the technique of distraction has been researched and
successfully applied in clinical practice in order to reduce pain associated
with certain medical procedures. The use of distraction is based on the
assumption that there is an important psychological element in the
perception of pain, with the amount of attention given to the harmful
stimulus affecting the perception of the pain.
Distraction techniques are based on the patient's limited capacity for
attention, resulting in a reduction in the patient's attention to the
stimulus and therefore a reduction in the stimulus itself. It was assumed
that the ideal distractor would require an optimum amount of attention
involving various senses (visual, auditory and kinaesthetic), an active
emotional involvement, and participation from the patient to compete with
the signals of the harmful stimuli.
The advanced distraction techniques (ADTs) recently developed use 3D images
combined with dynamic audio stimuli, making the techniques more likely to
meet the requirements of an ideal distractor than the traditional
distraction methods such as watching a film or playing a simple computer
game.
The ADTs simulate real-life situations, and the possibilities are infinite.
For example, until now users could choose between taking a flight, driving,
downhill skiing, exploring buildings and many more activities.
In a new study by UAB researchers, peer-reviewed publications on ADTs and
pain have been reviewed to determine the clinical effectiveness and
importance of using these techniques as analgesic. The results suggest that
the ADTs can significantly reduce the pain associated with medical
treatment. The use of analgesic was clinically revealing in most cases,
especially in patients with very high or unbearable levels of pain. It was
found that levels of anxiety were reduced during the exposure, and the side
effects, such as "simulator sickness", were hardly observed at all.
Although some studies continue to focus mainly on the technological aspects
and the effectiveness of ADTs, greater consideration is being given to
psychological aspects. Several personality traits (such as absorption and
dissociation) have been identified as important factors for determining the
level of involvement of the users, possibly modulating the effectiveness of
technological progress. For example, some patients perceive a reduction in
their visual field (due to the video helmet) and a loss of awareness of the
activities of the medical practitioner, as well as a loss of control,
leading to an increase in anxiety and pain; other patients see it as
positive that they cannot see and perceive what the medical practitioner is
doing.
The researchers conclude that ADTs are very useful as analgesic, and can
reduce the amount of analgesic administered. This new field of study can
begin to move forward beyond its current initial phase by placing more
emphasis on methodology and psychological aspects, they say.
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